class DisruptorFlare extends xEmitter;

#exec OBJ LOAD FILE=EmitterTextures.utx

defaultproperties
{
     mRegen=False
     mMaxParticles=1
     mLifeRange(0)=0.250000
     mLifeRange(1)=0.250000
     mSpeedRange(0)=0.000000
     mSpeedRange(1)=0.000000
     mOwnerVelocityFactor=1.000000
     mRandOrient=True
     mSpinRange(0)=-45.000000
     mSpinRange(1)=45.000000
     mSizeRange(0)=150.000000
     mSizeRange(1)=150.000000
     mGrowthRate=20.000000
     mColorRange(0)=(B=75,G=190,R=20,A=150)
     mColorRange(1)=(B=45,G=225,R=35,A=225)
     Physics=PHYS_Trailer
     LifeSpan=4.000000
     Texture=Texture'EmitterTextures.Flares.EFlareC'
     Skins(0)=Texture'EmitterTextures.Flares.EFlareC'
     Style=STY_Translucent
}
